For this code, it's called Unlimited Money but it actually gives you 65k Gold whenever you drop below the amount.The gpSP program is an emulator that allows you to run GameBoy Advance (GBA). The first line of this box is where you'll want to type in what the code does. Once you click on Code, Gameshark or CodeBreaker you'll be presented with the box that's shown in the screen shot below.In the single-player mode, you'll go through more than 30 unique stages, which include a forgotten pyramid, an abandoned military base, and a giant space station. Experience faster action, all-new two-player games, and a branching storyline that lets you choose to save the world as the Hero side, or conquer it as the Dark side. Eggman is causing trouble once again, and it's up to Sonic, Tails, and Knuckles to stop him.
You can customise Eclipse to look however you want with the addition of Skins.Many people use these codes because you can turn/leave your codebreaker on right when you turn on the game. You can add games into the emulator either by repo, uploading, or by manually entering information. It can be run on almost any device that has access to a modern web browser. Getting the chao back in can be problematic, but has worked at least once.Random letters and numbers missing, most noticeably in Chao World but occasionally in subtitles. There may be slow framerates as well. In order to get a connection, sometimes the GBA Link has to be turned off as it's attempting to connect. The way that you can tell that you are in a possition to use stage 2 codes is when you can move around.Connections to a GBA (emulated via VBA-M) to enable play of "Tiny Chao Garden" does work as of the VBA-Link updates. Single Core is now used by default for this title as of 5.0-6188.Since 5.0-5745, textures in Sonic Adventure 2: Battle will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. Refer issue 7143, issue 10776. Disabling "Enable Dual Core" will greatly increase stability. Fixed prior to 5.0-8482, likely with Hybrid XFB.When using Dual Core mode Sonic Adventure 2: Battle can be sensitive to emulation lag, which can result in various side effects including instability and crashes with certain stages (most cart racing stages are affected). Hold down B as emulation starts to get a prompt for 60Hz mode, or use RealXFB to fix 50 Hz mode. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.)Runs smoothly for first level, but then crashes immediately upon loading second level, regardless of settings. Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. TestingThis title has been tested on the environments listed below:Running very smoothly at half speed (30). Please update as appropriate. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. However, if any "mip trick" effects are used by the game, they will not work correctly.In prior versions, the only workaround is to enable GPU Texture Decoding.Compatibility can be assumed to align with the indicated revisions. ![]() Beat the game too, No bugs or slowdowns. Perfectly smooth.Works perfectly like it did on my GameCube. The sound is choppy due to the video lagging behind.Runs Perfectly At 60FPS (OpenGL 1366×768 2× Native 4× AA 16×). DX11, HLE OpenAL, 3x scalePlayable with default settings. This is a bug in the game code and is not a Dolphin issue. Also just FYI, there is an audio looping glitch with the jet fighter sounds on certain levels (like Mission Street). Silky smooth framerates throughout. Only frame drops were in City Escape where it dropped to 45 a couple of times.(Direct 3D 1680x1050 3× Native No AA)Playable to completion with absolutely no flaws. Mac cleanerTexture Cache Accuracy: Medium is enforced by default by Dolphin, but this doesn't quite fix the white text on black background in cutscenes, and there seem to be new one pixel thin line bugs that occasionally occur accompanying the text. With Dual Core off, it's very playable, able to complete the whole game at full speed. Crashes in many places (Meteor Herd and the Tails driving stage as two examples) and text flickering in menus both occur consistently with Dual Core on. Audio stutters a little bit.Really needs Dual Core disabled. Runs at 60 fps in 60 Hz mode except during demanding parts. Tested hero story mode and chao garden.Playable with default settings.
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